We’re meticulous about everything we do, from the technical specs to the subtlest details. But we don’t just present your idea in an accurate way. We reveal its true character. Because when the whole thing really lives and breathes, you can explore it, experience it – and be inspired.
We’re always looking for new ways to define your unseen world. We rethink, we rework, and we don’t stop until we’ve turned your vision into something vivid and compelling.
As Founding Director, Andrew works across all parts of the business: creative direction and film production, project management, and business development. His expertise in product design means he can direct his team in styling and selling concepts effectively. And his experience in architectural practice means he understands exactly what his clients need from Glass Canvas.
Andrew spent his early career at an architectural practice in South London, where he built a new 3D department within the business. Afterwards, he moved to Foster + Partners, where he worked on iconic architectural projects such as Wembley Stadium, Berlin’s Reichstag, and The Gherkin.
He set up Glass Canvas in 2001, aiming to take the high-end processes that were only available to large architectural practices and make them available to everyone in the industry – this is something the business achieves today. Outside work, Andrew puts his determined nature to use in preparing for the new triathlon season. It also comes in handy when putting his young son, Oscar, to bed.
Bill is an experienced 3D Artist and technical troubleshooter. He uses his architectural expertise to turn the most abstract architectural concepts into credible 3D creations. He also ‘makes sure Tim isn’t hogging the render nodes’.
After gaining a degree in Architecture from Kingston University, Bill completed his postgraduate studies at the University of Cape Town. This gave him the serious architectural knowledge that clients really value. .
Bill is something of a details man. Perhaps that’s why he enjoyed the Joseph Giles job: creating thousands of computer generated images, showing hundreds of different products in a range of different materials. He’s a fan of the visual arts too. He studies all kinds of artists, from Renaissance painters to leaders in the field of computer graphics.
Glen runs the Sheffield studio and has nearly 20 years experience in the visualisation industry.
After completing his Product Design degree in Leeds Glen’s first position was as a CAD Draughtsman before upping sticks and moving to London to head up an in-house visualisation team within an architecture practice. From here Glen went to work for Saatchi & Saatchi before moving back to Sheffield in 2004 to set up his own Visualisation company.
When not at work, Glen makes the most of living on the doorstep of the Peak District, exploring it with his son, his dog or on his bike. He also has a love of Film and Music, he’ll be making the annual trip to Glastonbury again this summer.
As well as creating CGI, Jonathan leads on animation work – from storyboarding and editing to grading the finished product. He also runs our projects day to day.
Previously he had worked with other visualisation houses including Virtual Artworks, Oaker and Squint/Opera. Having trained and worked as an architect, he knows what clients expect and how to deliver it.
He loves visual arts and printmaking, and his short films have been shown at international film festivals. He’s also busy with a part-time PhD at the University of Cambridge. All these things help expand Jonathan’s creative vocabulary.
Simone liaises with clients, keeps an eye on the schedule, and makes sure every project runs like clockwork.
Many moons ago, Simone was an AutoCAD Draughtsman, producing concise and comprehensive technical drawings. So he knows how to combine technical accuracy with creative spark. Thanks to his love of cinema and videogames, he became interested in using computer software to create photorealism, and joined us in 2007.
Simone’s favourite Glass Canvas project was The Stage: creating marketing materials for an East London property development. Combining animation and virtual reality, it was technically challenging – but that’s what made it so rewarding.
James graduated with a degree in Interior Design from Plymouth University. After traveling the world, from Asia to South America, James worked for Architectural and interior design practises in Devon and London. This background has proved to be an invaluable experience and the technical and design know how is utilised daily.
James now focuses his passion for architecture and interior design in the Arch Viz world. Outside of studio hours James enjoys photography and plein air painting. Now located in Sheffield you might find him painting the Peak District or on top of some distant hill taking photos for his CGI work.
Tim helps the team create outstanding 3D visuals. Depending on the project, he could find himself modelling, lighting, animating or wearing a VR headset.
Tim studied Visual Effects at the University of Hertfordshire before joining Glass Canvas in 2015. So far, he’s most enjoyed helping to visualise Ransomes Wharf: a huge luxury development in Battersea. It was challenging, because of the size of the development and the scale of the ambition. But Tim loves a challenge.
Whilst studying a degree in architecture, Vicente found his real passion in architectural illustration and CGI. Having worked for different studios in Sao Paulo, he decided to face new challenges and moved to London in 2012.
Before joining Glass Canvas, Vicente worked at Amanda Levete Architects as a 3D Visualiser where he honed his multi-disciplinary skills working across all parts of the process: from modelling, lighting and texturing to refining the work in postproduction.
Outside Glass Canvas, Vicente composes and plays guitar in a band. He also enjoys cycling, travelling and exploring the city for the best burgers and beers.
Helen keeps everything running smoothly at Glass Canvas, managing the office and making sure all the numbers add up.
She has worked in other creative environments, including a graphic design agency, a printer and a restaurant supplier – she loves being surrounded by smart, creative people. Before joining the team in 2010, she took time out to raise her two children.
Outside the office Helen loves live music, arts and crafts, and savouring the London atmosphere. You’ll find her scouring the South Bank for the latest pop up restaurants and bars, or soaking up the culture around Covent Garden.
With over 18 years experience working, collaborating & trusted by award winning architects, designers & agencies
Our artists have trained & also practiced as architects, so we understand the nuances & technicalities behind every project
Your project will benefit from us continuously pushing the creative boundaries of our work
Your visualisations will profit from our interpretation skills, creative experience, efficient service & advice
You will receive 3D renderings, Animation, Promotional film & VR content that will help you meet your objectives.
Adjaye Associates, Aecom, Aedas Arts Team, Aitch Group, Argent Design, Allies & Morrison, Atelier London, Barratt Homes, BDP, Bedford Borough Council, BUJ Architects, Catalyst Housing Group, Candy & Candy, Charlton Brown Architects, CID Interiors, Clearbell Capital, City & Docklands, Davy Smith Architects, Duncan Miller Ullmann, Essential Living, Exton Estates, Fabrik, Foster+Partners, Four Communications, Gaunt Francis, Genesis Housing Association, Gensler, Green Park Reading, Heritage Architecture, HKR, Hill Residential, Ian Ritchie Architects, Jefferson Sheard, Landview Properties, London Square, Linden Homes, Make, me&dave, Monmouth Dean, Mullaley, Nshama, Panter Hudspith, Peabody, Perkins+Will, Philosophy Design, Reef Estates, Savills, Scott Brownrigg, Sherrygreen Homes, SOM, The Greater Cambridge Partnership, Westhill UK, Weston Homes, Wolverhampton City Council and Yahn Lykoria.
Bringing ideas to life takes intelligence and creativity. It also takes outstanding software and hardware.
Working from our connected London & Sheffield studios we have an on-site render farm: a multi-node collection of rack-mounted computers, all in a specially cooled room. So, as well as their personal workstations, our 3D Artists have the added firepower of potentially hundreds of networked CPU cores, to help them create work much faster. After office hours these machines complete render jobs, from interactive virtual reality panoramas to multiple frames of animation.
We’re always looking for great people to join our team. If you think you’ve got the skills, creativity – or the potential – to help our clients see the unseen, then send your best work to firstname.lastname@example.org We’d love to hear from you.